Highlights of this week's sprint:
- Reworked our tile system to incorporate particles effects, so we can get a lot more creative with our tile visuals. Most of the current tile colors and effects will be redone.
- Implemented the Knuckleduster skill which can knock enemies into an object and take bonus damage.
- Created a Z-depth system that allows any object, including particle effects, to properly align behind and in front of other objects.
- The targeting and movement mechanics have had some improvements.
- Implemented the AI for the enemy "Manager".
- Improvements to the HUD, right clicking to cancel an attack, or resume movement if you haven't moved.
- Heroes can now gain experience by killing and assisting on a kill, eventually leveling up.
- Created a level up particle animation, shown at the start of the video and after defeating the drones.
- Hit/Miss/Damage formulas have been added to the skills/attacks.
- Added art that has been completed so far; several office props and two character sprites.
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