Monday, February 3, 2014

Milestones!

So, we finalized our completed, high-level milestones for the game.

Check 'em out after the break:





Milestones
1. First prototype - DONE
  • Basic grid map
  • Character movement & Pathfinding
  • Basic Enemy AI
  • Basic Attacking
2. Vertical Slice of Single Combat Encounter - 02/17/2014
  • Attack animation
  • Three characters (art assets,skills, stats)
  • Two different enemies (with art assets, stats, different AIs)
  • First iteration of UI
  • Actual combat systems
  • Leveling up!
  • Equipment functioning
  • Terrain art assets for one room
  • Music track for gameplay
  • Minor sound effects
  • Camera movement
  • Boss Fight - Stretch
3. Condensed Three Floor Demo - 03/03/2014
  • Transitioning from floor to floor
  • Equipment drop/identification system
  • Character deaths
  • Dialogue system
  • Character selection process
  • Character detailed information page
  • Second iteration of UI
  • First boss fight
  • Set piece interaction
  • One new character complete (more is stretch)
  • Three new enemies complete (more is stretch)
  • Tons of set pieces (for tame office, medium office, and corrupt office)
  • Six items
4.Procedural Generation Demo (five floors) - 3/17/2014
  • first iteration procedural level and content generation
  • Event system (scripted sequence)
  • Floor modifiers
  • Equipment upgrade forge
  • Traps/Interactive (stretch)
  • Save/Load system
  • More set pieces
  • Three new characters complete
  • Three new enemies complete
  • Ten items
  • Second boss fight (Stretch)
5. Finished Game - 4/18/2014

  • Full narrative
  • FInal Boss Fight
  • Finalized UI
  • Five characters
  • Four enemies
  • ALL THE SETPIECES
  • Title/Menu
  • Credits
  • Add ten items
  • Sexy lighting
  • EXTRA CONTENT (stretch)
  • Comic cutscene(stretch)

At a smaller level, we'll be planning week-long sprints every Monday. We'll get into those very soon...

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