Check 'em out after the break:
Milestones
1. First prototype - DONE
- Basic grid map
- Character movement & Pathfinding
- Basic Enemy AI
- Basic Attacking
2. Vertical Slice of Single Combat Encounter - 02/17/2014
- Attack animation
- Three characters (art assets,skills, stats)
- Two different enemies (with art assets, stats, different AIs)
- First iteration of UI
- Actual combat systems
- Leveling up!
- Equipment functioning
- Terrain art assets for one room
- Music track for gameplay
- Minor sound effects
- Camera movement
- Boss Fight - Stretch
3. Condensed Three Floor Demo - 03/03/2014
- Transitioning from floor to floor
- Equipment drop/identification system
- Character deaths
- Dialogue system
- Character selection process
- Character detailed information page
- Second iteration of UI
- First boss fight
- Set piece interaction
- One new character complete (more is stretch)
- Three new enemies complete (more is stretch)
- Tons of set pieces (for tame office, medium office, and corrupt office)
- Six items
4.Procedural Generation Demo (five floors) - 3/17/2014
- first iteration procedural level and content generation
- Event system (scripted sequence)
- Floor modifiers
- Equipment upgrade forge
- Traps/Interactive (stretch)
- Save/Load system
- More set pieces
- Three new characters complete
- Three new enemies complete
- Ten items
- Second boss fight (Stretch)
5. Finished Game - 4/18/2014
- Full narrative
- FInal Boss Fight
- Finalized UI
- Five characters
- Four enemies
- ALL THE SETPIECES
- Title/Menu
- Credits
- Add ten items
- Sexy lighting
- EXTRA CONTENT (stretch)
- Comic cutscene(stretch)
At a smaller level, we'll be planning week-long sprints every Monday. We'll get into those very soon...
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